DTH Character Studio

Define your character once. Generate a flawless, frame‑exact Range of Motion in seconds.

The companion app for the DazToHue workflow Daz StudioHoudiniUnreal Engine

Follow the getting-started guide

One definition. Both sides. Always in sync.

Building a ROM from DTH's stock pose assets is the easy part. The work piles up when you add your own content — dozens of custom morphs, each on an exact frame, and Daz and Houdini have to agree on every single number. Miss one frame and the morph quietly breaks in Unreal, stages later. The studio turns that bookkeeping into a declaration: list your morphs once, and it generates both sides.

The Daz side

A one-click apply-script builds the entire ROM in Daz Studio — every stock section and every custom morph on its exact frame — replacing the hand-built per-character setup.

The Houdini side

The matching PoseAsset import CSV, ready to drop onto the DazToHue HDA — with the Genesis 9 path validated byte-for-byte against hand-built artifacts.

In sync by construction

Frame numbers are computed, never stored. Both artifacts derive from the same definition — change the character, regenerate, and they cannot drift apart.

Why you'll want it

  • Frame-exact & validated. The Genesis 9 path is verified byte-for-byte against hand-built artifacts on both sides.
  • One Start, Daz through Houdini. Pick your scenes and Houdini projects; the studio runs Daz Studio unattended, builds and exports every ROM, then drives each project's DazToHue export — one report at the end.
  • Your scene's morphs, on tap. One click indexes a project's scenes — and every run keeps the index fresh — so the morph fields autocomplete what your character actually wears.
  • Projects & character library. Organize characters per game project and keep your library wherever you back up.
  • Always up to date. The app checks for updates on launch and installs them with a click.
  • Share recipes, not assets. Definitions reference morphs by name and frame — freely shareable, with no licensed content baked in.
  • Free & open source. MIT-licensed and developed in the open — issues and ideas welcome.

From install to your first generated ROM — the guide walks you through.

Read the getting-started guide

About

DTH Character Studio is a free, open-source desktop app by Polynaut (MIT-licensed), built as a companion to mrpdean's DazToHue toolset. Beyond generating ROMs it manages your character library per game project, installs and maintains the DTH content in Daz and Houdini for you, and keeps itself up to date with a built-in updater.