1 · Install the app#
The download button in the header picks the right build for the machine you're reading this on.
Windows#
Download the installer (…_x64-setup.exe) and run it. It's code-signed
(publisher: Open Source Developer Remo Vincenzo Vetere), installs per user
(no admin rights), and updates itself — it checks on launch and installs new
versions with one click.
macOS#
Download the …_aarch64.dmg and drag the app to Applications. Apple Silicon
only (M1 and newer); there is no Intel build. It is Developer-ID signed,
notarized and stapled, so it opens without the Gatekeeper right-click dance, and
it updates itself too.
Important
The automation is Windows-only. On macOS the studio still defines characters
and generates both artifacts — Save writes the Daz apply-script (.dsa) and
the Houdini PoseAsset CSV, and those files are the product. You run them by hand:
the script works in Daz Studio for Mac and the CSV imports in Houdini for Mac.
What needs Windows, because it drives another application or reads the registry:
everything that drives Daz Studio (the DTH Export batch,
Tools → Scan & index, the bundled
Runner plugin); the DTH Exporter Plugin
and so the export and
the bone-scale reference skeletons; everything that
drives Houdini through hython
(Generate project,
Fill network, the whole
Utils drawer); and the installation cards in Settings,
which read DIM's and SideFX's Windows registration.
Launch DTH Character Studio. You'll land on the Home screen — empty for now. Before creating anything, do the one-time setup.